将一个产品的内部属性和产品的生成过程分割开来,通过一个复杂的Builder构造过程生成具有不同属性的产品对象。参考:https://github.com/iluwatar/java-design-patterns1
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100/**
* 建造者模式-构建一个游戏英雄角色
*
* @author wangbing
* @version 1.0, 2018/5/19
*/
public final class Hero {
private final String name;
private final Profession profession;
private HairType hairType;
private HairColor hairColor;
private Armor armor;
private Weapon weapon;
public String getName() {
return name;
}
public Profession getProfession() {
return profession;
}
public HairType getHairType() {
return hairType;
}
public HairColor getHairColor() {
return hairColor;
}
public Armor getArmor() {
return armor;
}
public Weapon getWeapon() {
return weapon;
}
private Hero(Builder builder) {
this.profession = builder.profession;
this.name = builder.name;
this.hairType = builder.hairType;
this.hairColor = builder.hairColor;
this.armor = builder.armor;
this.weapon = builder.weapon;
}
public static class Builder {
private final String name;
private final Profession profession;
private HairType hairType;
private HairColor hairColor;
private Armor armor;
private Weapon weapon;
public Builder(Profession profession, String name) {
if (profession == null || name == null) {
throw new IllegalArgumentException("profession and name can not be null");
}
this.profession = profession;
this.name = name;
}
public Builder withHairType(HairType hairType) {
this.hairType = hairType;
return this;
}
public Builder withHairColor(HairColor hairColor) {
this.hairColor = hairColor;
return this;
}
public Builder withArmor(Armor armor) {
this.armor = armor;
return this;
}
public Builder withWeapon(Weapon weapon) {
this.weapon = weapon;
return this;
}
public Hero build() {
return new Hero(this);
}
}
}
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